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Guttergrin

Incubation Time:

Estimated incubation period: 9 nights under a blood moon. Or 3 failed writing sprints. Whichever comes first.

Monster Type:

Undead

Alignment:

Evil

Ingredients

  • 1 twisted skeletal frame, always damp and slightly hunched

  • Mismatched eyes—one swivels independently

  • 4 rows of needling teeth (because one just wouldn’t do)

  • A trench coat made of stolen shadows

  • Voice like a broken music box (but sings lullabies backwards)

Preparation

Habitat: Urban sewer systems, abandoned subway tunnels, and that creaky alley between the two forgotten bookstores.

Diet: Fear, secrets whispered in the dark, and occasionally… discarded dreams.

Behavioral Notes:

  • Highly intelligent, though rarely speaks (unless it's to mock).

  • Will always know your most shameful memory.

  • Communicates through laughter—each pitch and duration means something different.

Warnings:

Exposure may cause insomnia, paranoia, and spontaneous nosebleeds.

Absolutely do not bring it near reflective surfaces.

Laughing back at it is considered an act of war.

Story Sparks

Appears to lost travelers who take a wrong turn after midnight. Offers cryptic riddles for a toll.

Serves as a shadowy informant for a reluctant paranormal detective.

Is the failed familiar of a wizard who tried to bind it and failed spectacularly.

Lurks beneath a dystopian city, worshipped by sewer cults who offer it relics of forgotten lives.

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